![]() there are a few though most are more concerned with audio. Once you go past cheat making then the existing debugging emulators are not great ( is better than stock, or was when I last checked which was a while ago) and hardware docs are not much better, though and (warning PDF) are not bad.įor the most part the PS2 uses the standard iso format (though UDF unlike the PS1 which tended to opt for iso 9660), some games (most notably a lot of Square Enix's stuff) go outside the iso format in a method known as raw DMA/LBA addressing/raw LBA, most people that did anything with raw LBA were concerned with audio formats and I found a fair bit here in some of the Russian hacking circles. This is not to say you would be breaking new ground as far as actual ROM hacking technique as it would be much the same as any other filesystem using system, which in turn is not radically different from a lot of the NES/SNES stuff many focus on around here and is why you can still be pointed at the "getting started" thing. ![]() ![]() However you would be breaking new ground a lot of the time if you view things on a system by system basis. A few people have fiddled with texture replacement (some of the Dragon Ball ? games), asset extraction and more besides for the PS2.
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